Found 10 results
Filters: Author is Carlos Martinho [Clear All Filters]
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2011. Social Robots in Learning Environments: a Case Study of an Empathic Chess Companion. Proceedings of The International Workshop on Personalization Approaches in Learning Environments (PALE). Abstract
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2011. Between Downward Spirals and Habituation: Emotion Intensity in Virtual Agents' Memory Retrieval. Proceeding of The 2nd Symposium on Human Memory for Artificial Agents in AISB’11. :15-19. Abstract
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2011. NPC memory affecting emotional reactions and path planning. Game AI Conference.
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2010. Episodic memory retrieval through re-appraisal of past events. 10th International Conference on Intelligent Virtual Agents - Supplementary Materials. :26-27.
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2010. "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction Proceedings of the 10th International Conference on Intelligent Virtual Agents.
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2010. Closing the Loop: from Affect Recognition to Empathic Interaction. Proceedings of the 3rd International Workshop on Affect Interaction in Natural Environments (AFFINE'10), ACM Multimedia 2010.
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2010. Inter-ACT: An Affective and Contextually Rich Multimodal Video Corpus for Studying Interaction with Robots. ACM International Conference on Multimedia.
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2010. Inter-ACT: An Affective and Contextually Rich Multimodal Video Corpus for Studying Interaction with Robots. ACM International Conference on Multimedia. Abstract
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2010. Using Empathy to Improve Human-Robot Relationships. 3rd International Conference on Human-Robot Personal Relationships.
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2009. It's All in the Game: Towards an Affect Sensitive and Context Aware Game Companion. International Conference on Affective Computing & Intelligent Interaction – ACII 2009. I Abstract
